Can you F-F-FAST TRACK that??

Living life in the fast lane is a cash rich, million dollar day, white Lamborghini, adrenaline high ride!! So let’s experience this lifestyle, by importing our Revit FBX into 3Ds Max, and getting a quick render.. then maybe we’ll smoke that Cuban cigar!

FBX to 3Ds Max using Vray

Outcome: Categorised objects, assigned to layers, objects by material, Vray materials.
Importing & Organising
File/References/Manage Links  //    Attach, Choose File, Preset: Revit category.
Don’t worry about changing the EV. Click the ‘files’ tab, Bind the file.
Delete the Sun Sky System, cameras, helpers, clear the environment slot.
Open script  //   Detach Mesh by ID, Select all.
Reset XForm Selected //    Clears the scaling issues from the FBX.
Objects to Layer  //   Creates a layer per object, categorising our model
Detach Selected Objects by Material ID  //   Splits each object by material.
Layer Renamer  //   Add BLD Prefix to layer names


Set Vray as render engine //   F10, Common tab, Assign Renderer, Production: Vray Adv
Run Script  //   ArchToStdMat
Convert materials to Vray  //   R-Click, Vray Scene converter.
Run Script  //   TurnViewPortMapsOn
Fix Glass  //   Assign Vray Glass to glass objects
Run Script  //   Vray Material Control

Quick white card render

Vray Sun Sky  //    Create, Lights, Vray Sun/Sky, replace sky
Add Cameras  //    Reduce vingette, Adjust Vertical Shift,
Render settings  //   Quick render Settings
White card  //    Material override with object exclusion
Toon  //    press 8 to open env dialogue. Set Toon width to world units 5 to 10mm

  • Vray.

    Quick setup render settings.

    Settings to use for both draft and high quality renders. what to change and why.