FBX to 3Ds Max using Vray
Outcome: Categorised objects, assigned to layers, objects by material, Vray materials.
Importing & Organising
File/References/Manage Links // Attach, Choose File, Preset: Revit category.
Don’t worry about changing the EV. Click the ‘files’ tab, Bind the file.
Delete the Sun Sky System, cameras, helpers, clear the environment slot.
Open script // Detach Mesh by ID, Select all.
Reset XForm Selected // Clears the scaling issues from the FBX.
Objects to Layer // Creates a layer per object, categorising our model
Detach Selected Objects by Material ID // Splits each object by material.
Layer Renamer // Add BLD Prefix to layer names
Materials
Set Vray as render engine // F10, Common tab, Assign Renderer, Production: Vray Adv
Run Script // ArchToStdMat
Convert materials to Vray // R-Click, Vray Scene converter.
Run Script // TurnViewPortMapsOn
Fix Glass // Assign Vray Glass to glass objects
Run Script // Vray Material Control
Quick white card render
Vray Sun Sky // Create, Lights, Vray Sun/Sky, replace sky
Add Cameras // Reduce vingette, Adjust Vertical Shift,
Render settings // Quick render Settings
White card // Material override with object exclusion
Toon // press 8 to open env dialogue. Set Toon width to world units 5 to 10mm