Sparkling Water – Quick Start
This is set up to adjust the camera settings from the lens effect dialogue (Glare Type from camera Params)
Only Glare Effect is on, weight 25, Size 2.0, F number 6, Blades 6
I used a bercon noise for quick testing, the region id Phoenix Ocean Shader.
This Scene uses a simple Vray Sun & Sky setup, colour mapping is set to Rienhard, Burn Value 0.75 Sub pixel mapping is off, Clamp output is off.